Tuesday, 21 January 2014

VFX Post Production: Rain

After creating the second version of my film, I showed it to my flat mate and she asked where the rain was, At this time I felt silly forgetting this Important aspect.

Luckily I knew how to make rain in Maya however it came out like this.


Now I really like this, because of the glow of the lightning reacting with the rain droplets but one major problem is the amount of rain drops. This then lead me to the tutorial.


This help add to the illusion of the rain hitting the ground which was good however because of the rain now being thin and unable to be seen when it was rendered out became a new problem so I had to discard this effect and try something else.


I found this VFX breakdown of a car in the rain on vimeo and later on youtube, but on his Vimeo account he talked about how it did it and it was a combination of After effects and maya.
It was the mix of the maya bounce when particles hit the floor and the AE's particles plus something called CC Rain simulation.


This is just a basically a layer of rain not interacting with anything, but then if I then use the particles in after effects and hit off my actor it could look realistic however this would be a very big risk to take dur to time not being on my side!


This rain here is the maya rain coming in and as you can see I'm trying for it not to look to heavy but it begins to build up in to a heavier rain.


This is the only scene which is using both CC rain simulator and particles to emphasise the amount of rain falling on him and making the floor look wet and reflecting some areas of the image to create the illusion.


This scene I'm just using the CC Rain Simulator which really effective, however does quite have the same amount of depth as the scene above, this is very interesting to know for future reference to use particles and CC rain if there is subject to keep focus on.

No comments:

Post a Comment