Monday, 17 March 2014

OUDF 503 Disaster in ZBrush

So I've found out in ZBrush If I save the file in comes out in a 2.5D which can't be remodelled in ZBrush which means I have to restart.
I have learnt I need to save the file as a .obj which keeps the 3D data together.

So restarting the dragon I made two slightly different designs
This is the first one with just basic shape and horns, I like this because I can place eyes in later and the horns on the chin are just reference to place later , I dislike the shape size because it's big enough compared to the dragon concepts.

This is one similar to above but adjusting the horns to a different set, I like these ones but I feel it's not right on this model but maybe on a different one.


From following a guide on how to make Dragons I followed it loosely due to me not making it like the person who I was following so I made adjustments like the nose and horns, but this I still don't like ids the size of the head and neck.

 Adjusting the head size.

Final Versions



I really like my final version and by using basic spikes in the head I can place polygons over the top to create horns in Maya then animate the head of the dragon.








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