This is the final City ready for the characters to be imported and then for me with the a new role of animating the scene/ chase though the city.
All assets within this city.
Fences are just one plane with a fence alpha map, so you can see though, then just a pole with a metal texture, then copied and pasted.
Air Ducts simple boxes with a texture plus a separate end vent/grill so I can copy and build a lot of vents with different connections and then place at the end the vent to say it's finished.
Textures where all found on CG textures, but these ones are just references for the texture to finish her textures and then to simply replace at the end.
ANIMATION of the CHARACTERS
Firstly to say this was really hard to do because of all the jumps I wanted the character to do and followed with the second Character which floats which is fine but I would like to show a bit of character interaction.
Opening where the characters land from the 2d world into the 3d one and have a look around.
The chase has been restarted and the parkour though out the city starts.
Here she is jumping off the post to the next building.
Influenced by Prince of Persia the classic wall run on the building to the next roof top.
Adding in the character Interaction to attain new heights within the run
Landed with a little celebration then continues the run.
Slide over terrain slight influence from the game Brink which the game mechanics worked like this however the game was a bust but useful research.
Showing off another ability Ex Wall Run, this is where she scales the building all the way to the top into...
... the Freeze frame similar to borderlands 1 and 2 intro title.
and that is 40-45 seconds due to frame rates.
The music to go with this is a 8bit remix of Iron Maiden's The Trooper.
Here is the music.
All there is to do now is place it all in unity and set up the cameras to film this intro to our game.
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