Friday, 9 May 2014

Unity Final cut scene

So now onto the final stages of the in game cut scene Placing the cameras was easy and adding the slight bit of animations such as follow character, pan and track to give more effect to the scene however the script writing was hard due to if there was little mistakes, it was noticeable but hard to find in the script.


Now the script is complete and without glitches all I have to do is line the Camera switches to my time which I've recorded down and play test the animation due to different frame rates and processing speed of the unity game, because of the amount of assets/objects within the scene.


This is now running really well however there is a slight problem as my Camera 6 is from the looks of it being forced moved/being shunted, this is being a real problem due to the fact it's the last shot of the cut scene, my tutor has looked at it and so far cannot establish why it's doing this because we moved it to a different location and it was completely fine and recored everything fine so why was it that one area which is affecting the camera so much???



Left:Camera is looking at the characters with the splash art(not my job sadly) but in the bottom middle of the screen you can see it's just blue which makes no sense??











FIXED THE CAMERA.
It seems the reason why the character wasn't showing up was because the cam switched too early therefore didn't know where it was and when the scene was paused you could see them, so Unity is a strange, annoying fun thing, very similar to Maya when I first used it, but nightmare over and shall upload the video when i'm finished.

Real time cut scene with the characters, happy times:)

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